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Bitcraft fund
Bitcraft fund












At that time, an estimated 2.9 billion players worldwide are expected.Īn important takeaway here is that the mobile gaming segment has already taken more than a 50% share of the market, a point that will come useful later in the article. Newzoo has reported the global games market will generate close to $175 billion in 2021, and it is on a road to surpassing $200 billion in 2023, despite the slight hiccup it has experienced during last year. The acceptance of gaming as a normal and no longer looked down upon trend is evidenced in data. Game culture is simply living through a significant shift and is becoming more mainstream by the day. It is likely that many people in charge of managing large sums of money today have a very different view on gaming and the game culture compared to the new generations. It remains difficult to understand the true potential of Electronic Arts without understanding the course the gaming industry is taking. For investors who are looking for a secure investment to benefit from the rise and the evolution of the video game industry as a whole, EA is exactly that and possibly more. One of the best-known examples of such companies is Electronic Arts ( NASDAQ: EA), a true veteran of the industry and a company that is always at the forefront of pursuing new, innovative, and controversial revenue streams. The introduction of various new business models such as games as a service, downloadable content, microtransactions, and others has enabled video game companies to enter a new stage of youth. The old days where the video game companies based their financial strength and potential almost solely on the brick and mortar sales of their pipeline of game releases are long gone. You can be a mason if you want in BitCraft.The company’s first game project, BitCraft, has received broad positive reception since it was announced in September of last year, the company said.The video game industry is evolving. So they are, in their own way, the level designers,” Cloutier said. Whereas what we’re doing is we’re letting the players change and create the world themselves. “If you’re having to hand create a static world, it takes a lot of artists and a lot of actual level design to go do that. Overall, the game is more human directed when it comes to design. And that’s our angle on player content and procedurally generated.” So this is stuff that doesn’t require a huge team to create, but does require some pretty advanced technology. “We are really focusing more on players creating content, and also procedurally generated content. Tyler Cloutier is cofounder of Clockwork Labs.“We set out to make the game and it was definitely part of our calculus that we didn’t really have the ability to go and make a game in the style of traditional MMOs,” said Tyler Cloutier, cofounder of Clockwork Labs, in an interview with GamesBeat. This is all pretty for a company that has just 16 people. A16z and Baszucki join an existing list of investors and games industry legends and leaders, including Supercell, CCP Games CEO Hilmar Petursson, and Unity cofounder David Helgason.Ĭlockwork Labs credits Skycatcher, a game-focused investment fund based in Texas, with providing the first major funding that helped jumpstart the project.

bitcraft fund

Learn more.Ĭlockwork Labs has raised $22 million so that it can develop BitCraft, which is its community sandbox massively multiplayer online role-playing game.Īndreessen Horowitz led the round to further develop their community sandbox MMORPG, BitCraft, alongside a new unannounced database technology that powers the game.ĭavid Baszucki, Roblox founder and CEO, also participated in the round as a private investor. Interested in learning what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next.














Bitcraft fund